> ## Documentation Index
> Fetch the complete documentation index at: https://the-bingo-fi-a4951ed8.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# FAQ

> Straight answers to the questions that matter most about TheBingoFi

<AccordionGroup>
  <Accordion title="Is this gambling?">
    **No.** There is no stake, no pot, and no pool anywhere in TheBingoFi. Joining or playing a match never puts anything at risk, and there is no shared prize that winners draw from. Winning a match earns XP, season points, and non-tradeable cosmetic items, never money. The only thing that ever costs money is voluntarily buying a Skill or Skin NFT from the platform, which is a cosmetic/ability purchase structurally identical to buying a skin in any conventional free-to-play game, not a bet on a match outcome. This is a deliberate, explicit pivot away from the team's earlier project (Bingochain), which did have on-chain betting/staking mechanics; none of that carries over here. See [Solution](/solution) and [Problem](/problem).
  </Accordion>

  <Accordion title="Is there a token?">
    **No.** TheBingoFi has no fungible platform token, no in-game currency, and has never run, nor plans to run, an ICO, IDO, or airdrop. The only on-chain assets are Skill and Skin **NFTs** (ERC-1155), bought with ETH (the gas token on GIWA Sepolia). See [Smart Contracts](/smart-contracts).
  </Accordion>

  <Accordion title="Do I need a wallet to play?">
    **No.** Guest play needs no wallet, no login, and no signature. You can join a room (or play VS Bot, Quick Match, the Daily Challenge, or chat in Plaza) and finish a full match without ever connecting one. A wallet is only needed for two things: buying/holding Skill or Skin NFTs, and using a purchased skill in a `standard`-mode match loadout. See [Gameplay](/gameplay) and [Architecture](/architecture).
  </Accordion>

  <Accordion title="Is it pay-to-win?">
    **No.** Skill effect strength is flat across every rarity tier: a rare copy of a skill does exactly what a common copy does; rarity only changes visual identity and prestige, never power. On top of that, every player is capped at 2 skills per loadout with limited charges (typically once per match), and every proactive skill has a direct counter (Nullify). Casual mode has no skills at all and is fully competitive with zero wallet/NFT involvement; a player who never buys anything is never at a disadvantage there. See [Skill System](/skill-system).
  </Accordion>

  <Accordion title="Which chain?">
    **GIWA Sepolia**, chain ID `91342`: a testnet for GIWA, an OP Stack Ethereum L2 (from Dunamu/Upbit, an Optimism Foundation partner) with a 1-second block time. All 4 contracts are deployed and verified there today (see [Smart Contracts](/smart-contracts)). GIWA mainnet does not exist yet; it's still in development, so Sepolia is the only target for now.
  </Accordion>
</AccordionGroup>
